6/9/2023 0 Comments Pyglet 3d game![]() ![]() ![]() It made me remember the old nice msdos' mode 13h days, working directly with surfaces (A000h memory address then) and having fast 2d-sprite-blitting routines.Ī few years ago I discovered python, which is the language that I prefer currently for almost any development I do in a personal environment and pygame, and really like it a lot. Then I switched to Slackware Linux 96 and programmed a Sinclair ZX Spectrum emulator and some games and sprite editors in C+Allegro.Īlthough Allegro was a nice library, I found (in year 200x) SDL to be more suitable to my needs, and was already ported to lots of platforms. All this programming was done in either directly ASM or C+ASM. After some Z80 Assembler programming in the Sinclair ZX Spectrum, I switched in 199x to PC/MSDOS writing small 2D games and sprite editors directly in mode 13h (320x200), and it was really fun, sharing them via modem in "Europa III BBS". I've programmed a good number of 2D apps, demos, intros, map/sprite editors, game-tools and games in my life (most of them lost in time or in now faulty-optical-media backups). I want to open a discussion that needs a deep reflexion because the answer can "hurt" us as (mainly) 2D game programmers.įirst of all, I need to give some historical background, to give a context to my question (you can skip it, but it will help to understand my personal reasons to resist to "the change").
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